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Floating point operations

Single-precision floating point operations

The ANSI standard for C has a provision that allows expressions to be evaluated in single-precision arithmetic if there is no double (or long double) operand in the expression. The C compiler supports this provision.

Floating point constants are double-precision, unless explicitly stated to be float. For example, in the statements

   float a,b;
    ...
   a = b + 1.0;
because the constant 1.0 has type double, b is promoted to double before the addition and the result is converted back to float. However, the constant can be made explicitly a float:
   a = b + 1.0f;
or
   a = b + (float) 1.0;
In this case, the statement can potentially be compiled to a single instruction. Single-precision operations tend to be faster than double-precision operations.

Whether a computation can be done in single-precision is decided based on the operands of each operator. Consider the following:

   float s;
   double d;
   

d = d + s * s;

s * s is computed to produce a single-precision result, which is promoted to double-precision and added to d. Note that using single-precision (as versus double-precision) arithmetic can result in loss of precision, as illustrated in the following example.
   float f  = 8191.f * 8191.f; /* evaluate as a float  */
   double d = 8191.  * 8191. ; /* evaluate as a double */
   printf ("As float:  %f\nAs double: %f\n", f, d);
The result is:
   As float: 67092480.000000
   As double: 67092481.000000
Also, long int variables (same as int) have more precision than float variables. Consider the following example:
   int i,j;
   i = 0x7ffffff;
   j = i * 1.0;
   printf("j = %x\n", j);
   j = i * 1.0f;
   printf("j = %x\n", j);
The first printf() statement outputs 7ffffff, while the second prints 0. The second printf() prints 0 because the nearest float to 0x7fffffff has a value of 0x80000000. When the value is converted to an integer, the result is 0, and a floating point imprecise result exception occurs. A trap occurs if this exception was enabled.

A function that is declared to return a float may actually return either a float or a double. If the function declaration is a prototype declaration in which at least one of the parameters is float, the function returns a float. Otherwise, it returns a double with precision limited to that of a float. (All of this is transparent.) For example:

   float retflt(float);        /* actually returns a float  */
   float retdbl1();            /* actually returns a double */
   float retdbl2(int);         /* actually returns a double */
Arguments work as follows:
   double takeflt(float x);    /* takes a float  */
   

double takedbl(x) float x; /* takes a double */


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